When we launched Rec Room in 2016, it was a VR-only experience. And one of the coolest things about VR was - and still is - the feeling of social presence that you get. As Rec Room has grown over the years, we’ve welcomed many players on non-VR devices as well - players on consoles, phones, and PCs are playing, creating, and hanging out.
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Introducing Circuits V2
A long time ago, in a Rec Room far far away, when Sandbox Machines roamed custom rooms, the first version of Circuits was conceived. We wanted a way for players to add logic to their rooms, a way to allow rooms to be dynamic, more alive, and hopefully, more fun. Thus, Circuits were born, the “logic” system in Rec Room, used to drive everything from game rules, to player spawning, to Gizmos and sound effects…
Earn Tokens by Selling Inventions
Today we want to talk about the Selling Inventions Beta we just kicked off, and the other features we’re planning that will enable players to earn more tokens. We’ll get into what’s going on now, what we’re planning Kinda SoonTM (in the next 1-3 months), and what we’re excited about in the longer term. As with everything we do, we want to remain flexible here to adapt to how you are using the features, so the farther out the planning gets the looser it gets.
Room Comments
Last week we released a new feature called Room Comments, and this week we wanted to take a deep dive into why and what this means for Rec Room.
We thrive off of community feedback at Rec Room and we want to give creators a chance to engage in deeper collaboration within their communities. Internally we’ve talked about this as “audience connection” - we want creators to feel as connected to their audiences as we feel to our player community...
AI in Rec Room - You Are Here
Creator Roadmap
And we’re back! Our second edition of the developer blog gives you a sneak peak at our roadmap for creator-facing features. We have some powerful new tools for creators in the pipeline, and we’re excited to share a little bit of our plan. Creator tools aren’t the only thing we have cooking, it’s just our focus for today. Other plans will have to wait for their own time to shine [|=)]
Room Playlists
Hey folks and welcome to the inaugural developer blog post from Rec Room! The dev team wanted the opportunity to talk about some of the technical and design challenges we face. We’ve heard that many of you are interested in having more info about the Rec Room development process and this is our chance to give you a peak behind the curtain. We’re going to be putting these out about once a month, in parallel with feature releases.
And now without further ado, the first of hopefully many topics, Room Playlists!