Earn Tokens by Selling Inventions

Today we want to talk about the Selling Inventions Beta we just kicked off, and the other features we’re planning that will enable players to earn more tokens. We’ll get into what’s going on now, what we’re planning Kinda SoonTM (in the next 1-3 months), and what we’re excited about in the longer term. As with everything we do, we want to remain flexible here to adapt to how you are using the features, so the farther out the planning gets the looser it gets.

What’s Going On Now

A small group of players are selling inventions for tokens. These beta sellers were selected based on their creation skills, their history of giving quality feedback, and their good moderation standing. It’s an intentionally small group for the beta period as we test out the system and find the flaws.

Inventions Store

Inventions Store

Anyone can buy these paid inventions from the Inventions store in the watch. This is very similar to buying an avatar item from the clothing store. Sellers receive 70% of the tokens spent on their inventions delivered weekly.

Here are some examples of the cool stuff they’re selling. As always we’re blown away by the talent y’all have.

Interactive plinko game

Interactive plinko game

Pack of skinned weapons

Pack of skinned weapons

Functioning keypad lock

Functioning keypad lock

This is an early beta - we expect to find bugs and things that need to improve. Please hit us up with feedback on Discord. The chance to hear from you and work out the kinks is why we're running this first stage as a beta.

What We’ll Do Kinda SoonTM (1-3 months)

The next few months will be about improving invention selling based on what we learned in the beta - fixing bugs, plugging security holes, and adding useful features for both sellers and buyers.

Addressing major bugs and security issues will be our first priority. We want everything to work smoothly and for people to be confident that their inventions aren’t going to get stolen.

We want to hear from you on what features you want. A couple features we’re already excited to add are giving buyers a way to check out inventions before they buy them, and giving sellers a way to see more data on which inventions are selling best.

Once that’s done, we’ll move to giving you ways to earn tokens in your rooms! We’re not sure what the first step of that is yet, but some ideas we’re playing with include:

    • Selling access to costumes, weapons, etc.

    • Selling your own room currencies

    • Selling access to subrooms

    • Selling RRO items and taking a cut for yourself

Which of these are you most excited about? What else do you wish was on this list?

What We’re Planning For Later

In the second half of this year and beyond, we’ll continue to grow the ways you can earn tokens from your creative efforts, and when we’re comfortable with the state of the community economy, we’ll roll out the ability to sell things to all RR+ members.

Then once you’re earning all these tokens, we want to let you cash them out for real money! That’s right, turn in your earned tokens for cash! It’s going to take us a while to get to this, but it’s the north star that we’re building toward. 

Wrapping Up

We’re stoked to see what you build with tokens as part of the creator ecosystem. In addition to rewarding you for your efforts, we think we’ll see deeper, more persistent gameplay in rooms which will lead to more players joining the game, and a more rewarding community experience. 

What are you planning on building once in-room economies are a thing? What inventions are you planning on selling? Let us know in the comments if you’re feeling it.

And check out our next (long awaited) developer blog about CircuitsV2 ;)