COMMUNITY
We are soon releasing new updates to address hacking issues quicker and more effectively. Read more about it in this post.
We’ve been making changes to our recommendation system to show you more engaging content. See what’s changed and what's next in this post.
We’re launching new player chat settings that give you more control over who can directly message you.
The full body avatar beta is now available for everyone! To celebrate, we wanted to share some of the nerdy details on how we made the full body avatar work and a refresher on why we did it.
We've received a lot of questions about voice moderation, so we got the 411 from our trust and safety team on how voice moderation actually works in Rec Room.
In past blogs in this series, we’ve talked a lot about how the new full-body option will look. In this one, we’ll show off how it moves and interacts with the game world.
In this fourth installment of the Avatar Dev Blog series, we’ll talk about the face of the full-body avatar option.
We’ve received some support questions and feedback and wanted to confirm that we are no longer supporting Quest 1.
Welcome to the third dev blog about the next evolution of Rec Room avatars. In the last blogs we talked about the optional full-body avatar and how clothes will work with it. Here we’ll look at another benefit you’ll get with the full-body option - enhanced embodiment leading to greater self expression.
One of the main reasons we're developing the full-body avatar option is to give you even more ways to express yourself in Rec Room! Today we’ll talk about how that will work, and about the new items the full-body will unlock.
We’re introducing a new Full-body avatar option. Read on to see how this can give you more opportunities to be who you want to be in Rec Room.
To get players into the game as fast as we can on mobile devices, we began May this year to understand what was taking so long and what we could do to speed things up. See what to expect in this post.