CREATOR
Learn about how we do Custom Shirt moderation, our new appeal system and how we're applying these lessons to Avatar Studio in this blog!
The full body avatar beta is now available for everyone! To celebrate, we wanted to share some of the nerdy details on how we made the full body avatar work and a refresher on why we did it.
Read on how we explored extensive use of Generative AI (GenAI) tools in the Rec Room creation workflow.
We have developed new tools to help with custom melee weapons with the new Swing Handle circuit. Check out how it works and what you need to know in this post
Level up your rooms by leveling up your players! The progression system used in Make it to Midnight is now live in Beta.
Many rooms require handling a lot of data and complex systems to perform difficult tasks. We’re introducing The State Machine to assist with this; find out how to use it in your creations in this post.
Managing large datasets in Circuits is challenging due to complexity. We're introducing Data Tables to simplify the process.
We wanted to share our thoughts on how we think these powerful new tools will impact Rec Room, especially Rec Room Studio.
This is an overview of our Hierarchical Building works in our alpha preview.
The last part of our dev blog series going into the detail of how we made Showdown, our most rootin’ tootin’ wildest PVP RRO experience yet! This post goes into our art and sound design process.
The second of a three-part dev blog going into the detail of how we made Showdown, our most rootin’ tootin’ wildest PVP RRO experience yet! This post goes into our level design process.
We’re introducing a new creative feature to expand how you make things in Rec Room - Custom Shirts!