You’ve been asking us to add more levels for a long time. We’re finally doing it, and we’re making other upgrades to our leveling system at the same time. Today you’ll see: new levels, more reward value from leveling, and a more challenging level curve!
Avatars++ and Face Shapes
This week we’re focusing on Avatars, and the new face shapes available in the mirror UI! This is part of what the art team is calling the Avatars++ initiative - a long-term trickle of small projects with the shared goal of making it easier to represent an authentic, unique, and recognizable version of yourself.
FNAF Hoodie Gift Drop! (this weekend only)
Special delivery from the FNAF crew! Log into Rec Room this weekend and visit the Rec Center to pick up your free FNAF hoodie. The hoodie will be dropped to everyone who enters the Rec Center from 1pm PT Friday July 3rd until 11:59pm PT Sunday July 5th. This is a limited time gift drop so be sure to let all of your friends know about the event this weekend! The hoodie will drop for anyone entering the Rec Center on any platform so you can grab your gift on iPhone, iPad, PS4, PSVR, PC, Oculus Quest, and any other Rec Room supported platforms.
For a real world version of the hoodie check out the FNAF AR shop and check out their FNAF AR app on iOS and Android.
We look forward to seeing you in Rec Room and hope everyone has an amazing July 4th weekend ✨
Social Expression on Screen Devices
When we launched Rec Room in 2016, it was a VR-only experience. And one of the coolest things about VR was - and still is - the feeling of social presence that you get. As Rec Room has grown over the years, we’ve welcomed many players on non-VR devices as well - players on consoles, phones, and PCs are playing, creating, and hanging out.
Room Comments
Last week we released a new feature called Room Comments, and this week we wanted to take a deep dive into why and what this means for Rec Room.
We thrive off of community feedback at Rec Room and we want to give creators a chance to engage in deeper collaboration within their communities. Internally we’ve talked about this as “audience connection” - we want creators to feel as connected to their audiences as we feel to our player community...
Room Playlists
Hey folks and welcome to the inaugural developer blog post from Rec Room! The dev team wanted the opportunity to talk about some of the technical and design challenges we face. We’ve heard that many of you are interested in having more info about the Rec Room development process and this is our chance to give you a peak behind the curtain. We’re going to be putting these out about once a month, in parallel with feature releases.
And now without further ado, the first of hopefully many topics, Room Playlists!